attribute vec3 position; attribute vec2 texcoord; uniform mat4 modelViewProjectionMatrix; varying vec2 fragTexCoord; void main() { vec2 pos = sign(position.xy); fragTexCoord = texcoord; gl_Position = vec4((pos.x/2.0)-0.5, pos.y, 0.0, 1.0); } #ifdef GL_ES precision highp float; #endif uniform sampler2D tex; uniform float leftEye; varying vec2 fragTexCoord; void main() { gl_FragColor = texture2D(tex, fragTexCoord); } attribute vec3 position; attribute vec2 texcoord; uniform mat4 modelViewProjectionMatrix; varying vec2 fragTexCoord; void main() { vec2 pos = sign(position.xy); fragTexCoord = texcoord; gl_Position = vec4((pos.x + 1.0) / 2.0, pos.y, 0.0, 1.0); }



the next snap you select will begin recording

- RECORDING -


tolerance
ref img opacity
3D gird opacity

scale
smooth

fit
miror
tint
Pattern Invert Pattern Hue Pattern Size Pattern Angle

rand
opac
size
brush hardness brush spacing skipping | overshoot brush start angle
 Filter Via : User Type Name

Size :



       
Siz:
Height
Width
Depth
Pos:
Rot:
3D Appearance : Outline
2D Onion Skin: Color Opacity
2D Appearance : Reflection



Opacity Threshold

Fill Rim

Shine

Shape Soft


normalScale

normalBias

Specular ..NA w/ Shine

Diffuse ..NA w/ texture

incompatible with drawing in the 3D window



x y

Rotate

Move X Move Y

Center X Center Y

Cloud :

Number

Spread

Size

Ratio

Rotation
Stack

Range

Range

Range
Plant Options :

Size

Size%
Aim%
Ratio%
Ratio
Cards
Aim        
Texture
All
Voxel :


Grid


Size
Aim
%




Opacity



Point / Particle Options :

Number of Points

Min Size of Points

Max Size of Points
Ball : 360 Pano Images

AI image creator ..generate, download, drag / drop into CANVAS

3D Camera :
history

Near Clip        

Depth Of Field :  

FG-Bokeh
FG-Depth


BG-Bokeh
BG-Depth

Pull-Focus        


ForeGround Controls :
Reticle Slices Opacity
Vignette Opacity
Ref Image Opacity
Ref Video
step
Background Gradient :  











Fog :
Noise

Depth

Height



BloomAmt BloomSiz

Gamma SSAO

Hue

Sepia Saturation

Brightness Contrast

Dot-Screen

Dot-Color

Lens Distortion

Tilt Shift

Bokeh

Ink Lines

De-Noise

De-Construct

Simple Blur

Zoom Blur




- People -


- Places -


- Things -






Live Smooth Amount

Live Fwd Direction


ATTENTION : Safari IOS : for best results use these Settings ;

hit "aA" in address bar > "Hide Toolbar"

..or bett yet, use "Share Options" icon > "Add to Home Screen"

Settings > Safari > Advanced > Experimental Features > WebGL via Metal > OFF (w/out metal DOF.FG will be clear)

Settings > Apple Pencil > Scribble > OFF



Handy Chrome Extension to always replace download poses



testing




triangles





login status :
null

mssg log
debug messages


saturation
hue
brightness
contrast
sepia
dot-color
dot-screen
noise
dilate
erode
de-noise
blur
de-focus

Your Email & Password






Pick Your Poison

For Best IOS Experience

hit "aA" in address bar > "Hide Toolbar"

OR "Share Options" icon > "Add to Home Screen"

Create New Element


Name
cm
feet
inch



People
  1. LineUp
  2. Bill
  3. Ted
  4. Larry
  5. Mo
  6. Curly
Places
  1. village
  2. home
  3. forest
Things
  1. car
  2. bus
  3. tree
Sequences
  1. 010
    aaa

  2. 020
    bbb

  3. 030
    ccc

  4. 999
    zzz

  Saved Edit Playlists  
Shots
Poses


Join a session

..or select yourself to start one

Zoom Squash
Rotate Stretch

Dutch AR Mode

- REQUIRES TRACKING IMAGE! -